CS 4803/8803 3DU Readings

1. Outline

2. Books

  • Jesse Schell. (2019). The Art of Game Design: A Book of Lenses, Third Edition. link
  • Crawford, C. (2012). Chris Crawford on Interactive Storytelling (2nd Edition). New Riders Games. link
  • Steve Swink (2008). Game Feel. Morgan Kaufmann Game Design Books. link
  • Gibson, William. Virtual Light. 1994.
  • Stephenson, Neal. Snow Crash. 1994.
  • Vinge, Vernor. Rainbows End. 2007.
  • John Hench and Peggy Van Pelt. Designing Disney. 2003.

3. Papers

  • Roland Arsenault and Colin Ware, “The Importance of Stereo and Eye-Coupled Perspective for Eye-Hand Coordination in Fish Tank VR“, Presence: Teleoperators and Virtual Environments 2004 13:5, 549-559
  • Azuma, R., “A survey of augmented reality”, Presense, 6:4, pp 355-386, 1997
  • Bajura, M., Henry Fuchs, Ryutarou Ohbuchi (1992). Merging virtual objects with the real world: seeing ultrasound imagery within the patient. ACM SIGGRAPH Computer Graphics.
  • Barba, Evan, Blair MacIntyre, and Elizabeth Mynatt. 2012. “Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone.” Proceedings of the IEEE, 100 (4): 929-936. IEEE. JPROC.2011.2182070
  • Barba, Evan and Blair MacIntyre. 2011. “A Scale Model of Mixed Reality.” Paper presented at C&C ’11. ACM, 117-126. 2069618.2069640
  • Barrus, J. W., Waters, R. C., and Anderson, D. B. 1996. Locales: Supporting Large Multiuser Virtual Environments. IEEE Comput. Graph. Appl. 16, 6 (Nov. 1996), 50-57.
  • Balakrishnan, R., Fitzmaurice, G. W., and Kurtenbach, G. 2001. User Interfaces for Volumetric Displays. Computer 34, 3 (Mar. 2001), 37-45.
  • Benford, S., Greenhalgh, C., Rodden, T., and Pycock, J. 2001. Collaborative virtual environments. Commun. ACM 44, 7 (Jul. 2001), 79-85. 379300.379322
  • Frederick Brooks. Whats Real About Virtual Reality? IEEE Computer Graphics & Applications, November/December 1999, pp. 16-27.
  • Matthew Conway, Steve Audia, Tommy Burnette, Dennis Cosgrove, Kevin Christiansen, Rob Deline, Jim Durbin, Rich Gossweiler, Shuichi Koga, Chris Long, Beth Mallory, Steve Miale, Kristen Monkaitis, James Patten, Jeff Pierce, Joe Shochet, David Staack, Brian Stearns, Richard Stoakley, Chris Sturgill, John Viega, Jeff White, George Williams, & Randy Pausch. Alice: Lessons Learned from Building a 3D System for Novices. Proceedings of CHI, 2000, pp. 486-493.
  • Steven Feiner and Blair MacIntyre and Doree Seligmann, “Knowledge-Based Augmented Reality”, Communications of the ACM, 36:7, July 1993.
  • Foskey, M., Miguel A. Otaduy, and Ming C. Lin. Artnova: Touch-enabled 3D model design. In VR, pages 119-126, 2002.
  • B. Fröhlich and J. Plate, “The Cubic Mouse: A New Device for 3D Input,” Proc. ACM CHI 2000, ACM Press, New York, Apr. 2000, pp. 526-531.
  • Frohlich, B.; Plate, J.; Wind, J.; Wesche, G.; Gobel, M.; Cubic-Mouse-based interaction in virtual environments.Computer Graphics and Applications, IEEE. Volume 20, Issue 4, July-Aug. 2000 Page(s):12 – 15.
  • Gandy, Maribeth, Richard Catrambone, Blair MacIntyre, Cristobal Alvarez, Elsa Eiriksdottir, Matthew Hilimire, Brian Davidson, and Anne McLaughlin. 2010. “Experiences with an AR Evaluation Test Bed: Presence, Performance, and Physiological Measurement.” Paper presented at ISMAR ’10. 13-16 October 2010. Seoul, Korea. IEEE, 127-136. ISMAR.2010.5643560
  • John C. Goble, Ken Hinckley, Randy Pausch, John W. Snell, and Neal F. Kassell. Two-handed spatial interface tools for neurosurgical planning. IEEE Computer, 28(7):20-26, July 1995.
  • Chris Harrison, Hrvoje Benko, and Andrew D. Wilson. 2011. OmniTouch: wearable multitouch interaction everywhere. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST ’11). ACM, New York, NY, USA, 441-450. DOI=10.1145/2047196.2047255
  • Hill, Alex, Matthew Bonner, and Blair MacIntyre. 2011. “ClearSpace: Mixed Reality Virtual Teamrooms.” Paper presented at HCI ’11. 9-14 July 2011. Orlando, Florida. Springer, 333-342. 978-3-642-22024-1_37
  • Hill, Alex, Evan Barba, Blair MacIntyre, Maribeth Gandy, and Brian Davidson. 2011. “Mirror Worlds: Experimenting with Heterogeneous AR.” Paper presented at ISUVR ’11. 22-25 August 2011. Daejoen, South Korea. 9-12. ISUVR.2011.28
  • Hinckley, K., Randy Pausch, John C. Goble, & Neal F. Kassell. A Survey of Design Issues for Spatial Input. Proceedings of the ACM Symposium on User Interface Software & Technology, 1994, pp. 213-222.
  • Hodges, L., Barbara Rothbaum, Rob Kooper, Dan Opdyke, Tom Meyer, Max North, Johannes de Graaff, & James Williford. Virtual environments for treating the fear of heights. IEEE Computer, vol. 28, no. 7, 1995, pp. 27-34.
  • Hoellerer, T., Steven Feiner, Tachio Terauchi, Gus Rashid, and Drexel Hallaway. Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system. Computers & Graphics, 23(6):779-785, 1999. link
  • Hua, H., Leonard D. Brown, and Chunyu Gao. Scape: Supporting stereoscopic collaboration in augmented and projective environments. IEEE Computer Graphics and Applications, 24(1):66-75, 2004.
  • Shahram Izadi, David Kim, Otmar Hilliges, David Molyneaux, Richard Newcombe, Pushmeet Kohli, Jamie Shotton, Steve Hodges, Dustin Freeman, Andrew Davison, and Andrew Fitzgibbon. 2011. KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera. In Proceedings of the 24th annual ACM symposium on User interface software and technology(UIST ’11). ACM, New York, NY, USA, 559-568. DOI=10.1145/2047196.2047270
  • Mapes, D. P., and J. Michael Moshell. A two-handed interface for object manipulation in virtual environments. PRESENCE: Teleoperators and Virtual Environments, 4(4):403-416, 1995.
  • Meyer, K., Hugh L. Applewhite, and Frank A. Biocca. A survey of position trackers. PRESENCE: Teleoperators and Virtual Environments, 1(2):173-200, 1992.
  • Mine, Mark R., Frederick P. Brooks, & Carlo H. Sequin. Moving Objects in Space: Exploiting Proprioception in Virtual Environment Interaction. Proceedings of SIGGRAPH, 1997, pp. 19-26.
  • Mynatt, E. D., and Maribeth Back and Roy Want and Michael Baer and Jason B. Ellis “Designing Audio Aura”, ACM CHI ’98, pp 566-573, 1998.
  • Pausch, R., Snoddy, J., Taylor, R., Watson, S., and Haseltine, E. 1998. Disney’s Aladdin: first steps toward storytelling in virtual reality. In Digital Illusion: Entertaining the Future with High Technology, C. Dodsworth, Ed. Acm Press Siggraph Series. ACM Press/Addison-Wesley Publishing Co., New York, NY, 357-372.
  • Piekarski, W. and B. H. Thomas. Interactive augmented reality techniques for construction at a distance of 3D geometry. In Andreas Kunz and Joachim Deisinger, editors, 7th International Workshop on Immersive Projection Technology, 9th Eurographics Workshop on Virtual Enviroments, pages 019-028, Zurich, Switzerland, 2003. Eurographics Association. link
  • Pierce, J. S. and Pausch, R. 2002. Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Changing Our World, Changing Ourselves (Minneapolis, Minnesota, USA, April 20 – 25, 2002). CHI ’02. ACM Press, New York, NY, 105-112.
  • Poupyrev, I., Numada Tomokazu, and Suzanne Weghorst. Virtual notepad: Handwriting in immersive VR, January 13 1998. link
  • George Robertson, Maarten van Dantzich, Daniel Robbins, Mary Czerwinski, Ken Hinckley, Kirsten Risden, David Thiel, and Vadim Gorokhovsky. 2000. The Task Gallery: a 3D window manager. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems(CHI ’00). ACM, New York, NY, USA, 494-501. DOI=10.1145/332040.332482
  • Ruddle, R., Justin Savage, and Dylan Jones. Verbal Communication During Cooperative Object Manipulation. Proceedings of Collaborative Virtual Environments, 2002, pp. 120-127.
  • Schell, Jesse and Joe Shochet. Designing interactive theme park rides. IEEE Computer Graphics and Applications, 21(4):11-13, 2001. link
  • Jun’ichiro Seyama and Ruth S. Nagayama. 2007. The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces. Presence: Teleoper. Virtual Environ. 16, 4 (August 2007), 337-351.link
  • Sutherland, I. The Ultimate Display. Proceedings of IFIP Congress, pp. 506-508, 1965.
  • Tan, D. S., Robertson, G. G., and Czerwinski, M. 2001. Exploring 3D navigation: combining speed-coupled flying with orbiting. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, United States). CHI ’01. ACM Press, New York, NY, 418-425.
  • Usoh, M., Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M., and Brooks, F. P. 1999. Walking > walking-in-place > flying, in virtual environments. In Proceedings of the 26th Annual Conference on Computer Graphics and interactive Techniques International Conference on Computer Graphics and Interactive Techniques. ACM Press/Addison-Wesley Publishing Co., New York, NY, 359-364.
  • Andrew D. Wilson and Hrvoje Benko. 2010. Combining multiple depth cameras and projectors for interactions on, above and between surfaces. In Proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST ’10). ACM, New York, NY, USA, 273-282. DOI=10.1145/1866029.1866073
  • Zeleznik, R. C., LaViola Jr, J. J., Feliz, D. A., and Keefe, D. F. 2002. Pop Through Button Devices for VE Navigation and Interaction. In Proceedings of the IEEE Virtual Reality Conference 2002 (March 24 – 28, 2002). VR. IEEE Computer Society, Washington, DC, 127.

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